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1999Developed by Square Product Development Division 2

While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.
Master-at-Arms
Learned every Special Technique.
On Cloud Nine-Nine
Reached level 99.
Thirst for Knowledge
Completed every entry in the encyclopedia.
Ardent Agriculturalist
Raised every type of produce.
Invasion of Privacy
Read every entry in Li'l Cactus's diary.
Fingers in Every Pie
Saw the game's ending after completing 67 events.
Nifty Fifty
Reached level 50.
The Envy of Niccolo
Held over 100,000 lucre at one time.
Crustacean Crusher
Stepped on 32 or more crabs in the crab bashing mini game.
Abundance of Ability
Learned every Ability.